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Devblog #3: A Farewell to Hexagons

It’s official: after a pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below: THRIVE VERSION 0.3.0 This...

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Devblog #4: A Life in Color

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn’t have any new gameplay, it is...

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Devblog #8: A Friendly Little Update

Welcome to the Devblog, Thrive fans! We haven’t had a Devblog in a while, so we thought a little update was in order. In this Devblog, we will look at the direction Thrive is heading in and the...

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Devblog #11: A New Thrive For A New Year

Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3. A flashy new...

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Mini Update #2: Underwater Sensation Pt. 1

Hey guys, Nick here, and welcome to today’s Mini Update. This time we’re going to be talking about blur, and more specifically how making what you’re looking at harder to see will make it look nicer....

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Mini Update #3: Underwater Sensation Pt. 2

Hey guys, Nick here, and back with the next Mini Update. Before I get into it, I just want to give a quick apology for the prolonged absence. We started the Mini Updates with the intention of having...

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Devblog #14: Punctuated Equilibrium

If you were to graph Thrive’s progress since its inception, you’d probably have a slow but steady background rate of development with occasional spikes in activity. This is quite similar to the...

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Devblog #17: The Re-Emergence of Life

It’s been a while. To someone not following the project closely on our more active platforms (community forums and Discord) it may appear Thrive has fallen into a long, dark slumber. Nascent life...

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Devblog #18: Thrive is Alive

Thrive’s back, baby. We’re beyond excited to announce the release of the culmination of our efforts for the last whoever knows how long, Thrive version 0.4.0. It’s true: we’ve returned from the dead....

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Progress Update 04/06/2024

This week we’ve finally reached a substantial milestone in our upgrade to Godot 4! All known lock-up issues have been prevented, and a few UI bugs have been rectified. The only remaining glaring issue...

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